In FF7, this creates an epic boss battle that can be somewhat difficult depending on how early on you take the fight in the original game, and how prepared you are in Rebirth
Search for Dagger has a pretty specific niche, but in that niche its an incredibly powerful tool
In Garruk's Wake does this a little differently by destroying all creatures and planeswalkers that belong to your opponents, leaving your stuff alone
But as it stands, it only half-supports commanders such as Cloud, Midgar MercenaryCloud, Midgar Mercenary
It is a turbo-charged booster packed with the most desirable cards from the new set as well as exciting chase cards
This version does a good job of telling the specific story of the Minstrel creating higher difficulty fights, but it doesn't reward you for putting Towns in your deck unless you can afford to invest five mana, which often won't be the case in Standard